For example, the elevator Ellison can deploy can be used by other characters to get the jump on enemies or position themselves to a higher vantage point. The possibilities for multiplayer setups between the four characters can lead to some exciting moments during firefights. Add the powers into the mix and it can lead to some very interesting approaches to combat against both vampires and their human cult enemies. In general, the gunplay is punchy, and sounds and feels good. The other two have the potential to add various crowd control and buffering for multiplayer sessions. Ellison and Boyer are probably going to be the most popular for players looking to get through the 15- to 20-hour single-player campaign. This is who we played as during our playthrough, as she’s the closest to a general “assault”-style character in the game. Alongside her Boston Dynamics-inspired robot dog, Bribon, to distract enemies, Remi De La Rosa is more of a support member of the group with her ability to create health-recovering rally points or drop C4 charges.įinally, there’s the most well-designed character in Layla Ellison, who is dubbed by the game as a “telekinetic threat in student debt.” Not only can she use a telekinetic umbrella shield to block bullets and an elevator to jump even higher, but she can also summon her vampire ex-boyfriend to attack enemies. For crowd control, Devinder “Dev” Crousley can pull out a staff that emits ultraviolet light to turn vampires into ash and send out a transporter beacon to instantly teleport for a quick escape. On the more stealth side is Jacob Boyer, who is equipped with cloaking abilities and a raven for scoping out enemies’ positions. Really cool powers that blend well with gunplayĮach of the four selectable characters is filled with booming personalities, which play into their individual approach to gameplay. For those interested in some open-world vampire-hunting action, here are our thoughts after playing for around 15 to 20 hours. Redfall is out now on Xbox Series X, Series S and PC, and we finished a playthrough after being provided a Steam review code. Then there are the various performance issues and game-breaking bugs currently plaguing the title at launch. This makes firefights fairly boring after the first several hours in single-player. It would feel even better if the enemy artificial intelligence wasn’t so primitive. When combat does commence against vampires and their gun-toting followers, the gunplay mixed with the psychic powers feel great. It’s too bad, because the in-game notes, books and art style really do a great job in world-building. Despite two fairly unique open-world maps, they’re fairly lifeless, which makes early exploration a chore before fast-travel points come into play. The problem is that Redfall doesn’t meet Arkane’s own standards nor excel the way its many inspirations do. Then there are other influences from more tactical shooters like Gears of War and Far Cry. It also takes huge inspiration from many multiplayer-leaning shooters, including Borderlands and Destiny, in how it’s constantly rewarding characters with loot and experience for destroying enemies or completing objectives. Redfall finds itself tapping into Arkane’s rich history of giving players creative ways to tackle enemies via both weapons and special powers. An open-world loot shooter, the game has players choose between four characters with various psychic powers for killing vampires and their human followers. The first Microsoft exclusive release under the deal heads down to Massachusetts for a vampire invasion through Redfall. One of the mega-publisher’s crowned development studios is Arkane Studios, known for its ultra-popular games ranging from the Dishonored series to 2021’s phenomenal Deathloop. Several years have passed since Microsoft acquired Bethesda Software. Your CNN account Log in to your CNN account
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